
These Champions tend to have more mobility than the hyper carries but need some sort of early game lead to be relevant as the game progresses. Having power spikes centered around these items makes them opportune carries that love fighting over Dragon and Herald and any jungle skirmishes they can find. The early/mid-game AD Carries generally have their most notable power spikes from completing the first item until their third item. As long as they aren't bullied out of too much gold early without a support to help, they can be an excellent complement to their whole team wherever they started. The most common other position for them is the top lane (though they are occasionally flexed into the mid lane). Hypercarries are also sometimes found outside of the bottom lane. As a result, they need to position well behind their front line and keep track of the enemies' significant sources of crowd control that would inhibit the hyper-carry from dishing out damage. For example, Vayne and Kog'Maw commonly build Guinsoo's Rageblade, triggering their on-hit effects more often.Ĭonsidering these Champions have insane damage output, they are not the most mobile AD Carries for counter play. However, these hyper carries can also adapt their build to have more on-hit damage that emphasizes their mixed damage on their basic attacks. Universally, AD Carry hyper carries scale incredibly well with attack damage and critical strike chance. For Kog'Maw, his W provides magic damage that does a percentage of the target's maximum health! On the other hand, Twitch has both true damage and magic damage on basic attacks with his passive. For Vayne, it's her true damage on Silver Bolts. Much of a hyper carries damage comes from additional effects that do not always deal physical damage. Additionally, they all have some sort of opportunity to deal non-attack damage with on-hit effects from their basic attacks that help them shred through the front line tanks on the enemy team! These Champions scale incredibly efficiently and hit insane power spikes at two or three items. The most common hyper-carry ADCs are Twitch, Vayne, and Kog'Maw. You really want to grab as much gold on these champions as you possibly can! Most of these Champions are considered useless until they reach their two to three-item power spikes. Yet, it takes time and investment to get them to that point. Hyper carries are the style of AD Carry that most players think of because they can deal insane amounts of damage with their auto attack in the late game. This guide will go over the Champions that fit each mold and build and play each playstyle! Hyper Carries The most common are hyper carries, early/mid-game, burst, and utility carries. ADCs deal the most damage to Dragons, Heralds, Baron, and Turrets as well! Different Playstyles of AD Carryĭespite the simple principles behind the role of the ADC of using your auto attacks a lot and trying your best not to die, there are plenty of subclasses to this role that is valuable in their own right. Ultimately, getting ahead as the AD Carry usually correlates to snowballing advantages to get objectives on the map. This combination of high damage output and increased risk of being killed with one wrong step makes the ADC position a high-skill required role with high risk and high reward decisions to be made in every game! Additionally, these champions are inherently squishy and easy to kill to make up for their tremendous damage output potential. Traditionally, ADCs scale well, have long-range, and rely primarily on their basic attacks as their source of damage. The Purpose of the AD Carry (aka ADC)Ī team's attack damage carry is simply the primary source of physical-based damage on a team. To understand the different types of AD Carries and their corresponding playstyles, let's first address the overall purpose of the renowned League of Legends ADC. Whether you are a mechanical god and a seasoned veteran Marksman player, or a beginner looking for a fun champion to learn, there will surely be an ADC for you.
