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Delta force xtreme 2 sand trap white out
Delta force xtreme 2 sand trap white out










delta force xtreme 2 sand trap white out
  1. Delta force xtreme 2 sand trap white out driver#
  2. Delta force xtreme 2 sand trap white out Patch#
  3. Delta force xtreme 2 sand trap white out software#

On other chipsets in hardware mode the buildings will show through the terrain even though they’re on the other side.

Delta force xtreme 2 sand trap white out Patch#

Someone should release a patch for this game.

Delta force xtreme 2 sand trap white out driver#

I remember one particular graphics card and driver I managed to get this thing to work on hardware mode with 1024×768 resolution w/ turbo turned off (was sluggish and made the game seem very unoptimized). Just goes to show you how rushed out and visually broken these games where. Wow, every screen shot you have here has some sort of visual glitch. System Requirements: Pentium 166 Mhz, 64 MB RAM, 120 MB HDD, Win95

delta force xtreme 2 sand trap white out

Better skip this one and go for the third or even first game instead. Delta Force 2 amplifies those issues while adding very little new content, and in the end offers very few incentives to go through its grueling campaigns. The first Delta Force had the advantage of novelty and was mildly amusing in spite of its issues. Crank up the screen to 1024×768 and the game is virtually unplayable.

Delta force xtreme 2 sand trap white out software#

Software renders things consistently but also comes with abysmal framerates, even on the lowest resolutions. These visual glitches aren’t fatal, but they shouldn’t be there. The game supports 3D Hardware Acceleration this time around, noticeably improving framerate as a result, but it also comes packing a host of visual glitches on each and every video card I’ve tested this on. As the name hints, it can fire from underwater, but does uselessly little damage.īad controls and annoyances slowly gnaw at the game, but it’s the poorly optimized engine that seals the deal. The most pitifully useless and laughably inept weapon is the new underwater rifle.

delta force xtreme 2 sand trap white out

The ubiquitous M4 went through a little refurbishing (it now comes with either a shotgun or M203 attachment). Weapons come back virtually the same, featuring the exact armory of about eight primary weapons, three sidearms and several explosive devices. The ingame tactical map went through a makeover and is now able to track all enemy movement anywhere around you (previously it could only track parts of the opposition). In all, Delta Force 2 is still a solo game. You do have the luxury of a broader command menu, but you’ll rarely use it. Most of the time they sit atop high terrain to provide sniper cover, and the few times you do assault enemy locations with them makes it clear why they tend to stay out of your way – they’re AI is horribly basic. And while you’re formally part of a team, in reality they merely act as cannon fodder. You’ll always be dropped some distance away from your target, have to evade or kill patrols, and finally accomplish your main objective. Suffice to say you’ll be running around a lot more than shooting bad guys.Īs part of a small team, each mission tasks you with performing operations behind enemy lines. The levels are just as limitless as those from the first game, but in that vastness is a great deal of nothingness as well, with barely a base or village peppered here and there.

delta force xtreme 2 sand trap white out

Locations are at least varied, ranging from sub-Saharan Africa to the arctic wastes or Russian steppes. These campaign missions are still very linear, with the completion of one operation having no effect on how the following one is played. The campaign map is divided into two separate plot-driven operations. The singleplayer campaigns and 19 quick-missions are pretty consistent. The scenery is quite breathtaking at times.












Delta force xtreme 2 sand trap white out